Concept artist Jeffrey Moy: Mark A. Nelson was the main character and vehicle concept artist for Jedi Outcast. He designed Desann and his female apprentice [Tavion], and the Raven's Claw as well as the Doomgiver. I mainly did environments and props.
Mark A. Nelson: Nom Desann was a name given to me. I worked 5 different looks and the team leads took one for me to move to completion.
In the game, the Chistori (an alien species created for Jedi Outcast) Dark Jedi is just Desann.
Desann, early design by Mark A. Nelson
Desann, early design by Mark A. Nelson
Desann, art by Mark A. Nelson
Concept artist Jeffrey Moy: It was my first game that I worked on. And as a side note, I worked on the comic book adaptation of Star Trek Voyager: Elite Force published by Wildstorm back in the day before joining Raven for Jedi.
Concept artist Jeffrey Moy: I was a Star Wars fan since I was a kid, seeing the original films in the theater and getting the toys and playing with them. I guess I've always been into art, first as a comic reader, enjoying all those Marvel and DC Comics and doodling in the margins of my notebooks in class. In school you start to get an idea of what sorts of careers are out there and what you might like to do. I decided I wanted to give art a go and to do storyboard for movies, but most of my education leaned towards comics and after getting my degree in Illustration, comics seemed easier to get into at the time. I think if I tried harder I could have maybe lined up a job doing commercial storyboarding, since I was around Chicago and that's where a number of big advertising agencies were located. But I'm happy where my career has lead to.
As it turns out, Mark Nelson was one of my instructors at Northern Illinois University
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