Though the franchise suffered a «Dark Age» in the 90s, the early 2000s heralded a new golden era for Star Wars. With the prequels releasing in fairly quick succession, and merchandise filling the shelves in toy stores once again, Star Wars was having a sort-of renaissance in the public conscious. It was at this time that some of the best Star Wars games were released, such as Knights of the Old Republic, Battlefront, and Star Wars: Jedi Academy.
Though it certainly had its rough edges, and wasn't considered to be as ground-breaking as its predecessor, Star Wars Jedi Knight II: Jedi Outcast, Jedi Academy offered an interactive glimpse at one of Star Wars' most interesting time periods, when Luke Skywalker began his Jedi Academy. With a recent Book of Boba Fett episode showing the canon humble beginnings of Luke's academy, it seems like the perfect time to bring back some of the ideas from Jedi Academy.
Why These Star Wars: Visions Shorts Deserve Their Own Series
When it released in 2003, Star Wars: Jedi Academy had a surprising amount of expectations to live up to. Being part of the long-running Jedi Knight series of games, and being the direct sequel to the innovative Jedi Outcast, Jedi Academy had to deliver upon its predecessors intuitive, brilliant lightsaber combat, while also providing a story that built upon the legacy of fan-favorite character Kyle Katarn.
While the game retained its predecessor's lightsaber combat, it decided to take a step away from Kyle Katarn, instead choosing to put the player in the shoes of a new Jedi recruit, on their way to Luke's Jedi Academy. The general formula of the game sees the player hop between planets, going on various daring missions for Luke. Along the way, the player will meet
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