In retrospect, Pokemon Legends: Arceus was a brilliant way for Game Freak to kick off a new kind of sub-franchise. Legends: Arceus has been lauded for its changes to the Pokemon formula, sending players into open environments with a greater focus on capturing monsters to complete their Pokedex than on battling to become a Champion. By setting the game's story in the past, Game Freak also took an opportunity to flesh out the lore of its universe by introducing the ancestors of recognizable characters.
Generation 4's Sinnoh region is the perfect playground to test out this idea. The original DS games Pokemon Diamond and Pearl centered a people who treasured their history, exemplified by Champion and archeologist Cynthia. Arceus the creation deity also makes sense as a box art Legendary for more philosophical reasons than in Koei Tecmo's combat-heavy Pokemon Conquest a decade prior. Pokemon Legends: Arceus' sales all-but guarantee more games in this style, and traveling to the past ensures every region has more stories to tell. Pokemon Sun and Moon's Alola region has some of the more interesting potential to dig into.
Pokemon Legends: Arceus Shows Why the National Dex Needed to Go
Given Pokemon Legends: Arceus offered Game Freak the opportunity to revisit an older region, it would make sense for that pattern to continue. Pokemon fans have expressed interest in a Legends game about Johto for example, as that region is also steeped in history and could tell traditional tales about Ho-Oh and Lugia — such as the destruction of Ecruteak's Burned Tower and the creation of Johto's Legendary beast trio. One could also make a strong argument for a Generation 5-themed Legends game about Reshiram and Zekrom's split, especially if Game
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