When it comes to video game genres, fighting games tend to be a step behind the curve. The fact that it took an entire pandemic for developers to finally look into better netcode for fighters speaks volumes.
At an even more basic level, the way fighting games operate has been called “archaic” by players who feel that the genre is in need of a switch-up to make them more accessible to modern, mainstream audiences. One of the fighting game community’s main talking points at the moment is free-to-play (FTP), a popular business model that fighting games have largely shied away from, even as games like shooters find success with the practice. If the genre wants to remain competitive in today’s modern landscape, it may need to make that pivot soon — but it’s not as simple as it sounds.
A part of the perceived “need” for the change comes from the sheer number of fighting games out there right now and on the horizon. Maximilian “Dood” Christiansen, a high-profile fighting game content creator, has studied and enjoyed the genre for decades and follows this mindset.
Christiansen has previously noted that older fighting games were able to stay relevant due to a lack of options in the past, which meant one game could hold a player’s attention more easily. Today, there’s a larger variety of quality titles to choose from. However, each brings its own extra costs, from the price of the game itself to DLC to subscriptions that allow players to fight online. Fighting games are expensive enough as is, so your average player isn’t likely to invest in several games simply out of curiosity.
“Most fighting games are gonna result in the same problem until there’s big sales, expansions, or a reason to check out an old thing, because a new thing
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