Today, iRacing acquired the exclusive simulation-style console racing license for NASCAR, which was previously held by Motorsport Games Inc. The sale will see the license transfer officially from 704Games, a wholly owned subsidiary of Motorsport Games, to iRacing. Currently, iRacing offers the simulation racing experience on PC that exists based on a subscription plan where players also purchase cars with real money as they rank up. The console game, which is expected to launch in 2025, will most likely be a traditional release that is separate from how the program is run on PC. NASCAR Heat 5 and NASCAR Rivals will continue to be available and supported through 2024.
“When we were approached with the option to acquire the license for the simulation-style NASCAR console game, which was the console game and franchise that we were dreaming about doing, it was an opportunity we couldn’t pass up,” said iRacing President Tony Gardner. “Having the ability to build a NASCAR console game is a privilege we promise to execute with the utmost care. We look forward to working diligently with NASCAR industry stakeholders to deliver a product that provides an amazing experience for the gaming community and NASCAR fans worldwide.”
For a few years, there has been a major issue with the NASCAR video game community and Motorsport Games, which inevitably came to culmination with today’s announcement. NASCAR Ignition was launched with very negative feedback and limited review coverage at the time. The company had purchased the engine for rFactor to develop its games on. The company left that game dormant with very little communication for the longest time. The company also has plans for a LeMans game and an Indy Car game, which is unaffected
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