There’s a fair bit of trepidation for what Indiana Jones and the Great Circle will actually be like as a game, in particular with the first person view switching to third person at times, and the blend of combat, puzzling, exploration and other gameplay ideas. It’s ironic that, with Tomb Raider and Uncharted having been compared countless times back to the classic Indiana Jones films, now an Indiana Jones game cannot escape their shadow.
MachineGames are charting their own course, though, taking inspiration from their own history, going back to the founding group’s history at Starbreeze Studios and the similar perspective shifting of Chronicles of Riddick. When viewed in that light, and seeing more and more slices of gameplay, Indiana Jones and the Great Circle starts to make more sense.
Of course, there’s one area that MachineGames doesn’t really have much say in. At Gamescom 2024, the studio has finally confirmed that yes, Indiana Jones and the Great Circle is coming to PlayStation 5 after all, despite Microsoft’s best efforts to dodge the leaks and rumours. It’s still coming to Xbox Series X|S and PC first – it’s out in December there, as opposed to Spring 2025 for PS5 owners – but it’s another capitulation in the console rivalry.
Gamescom is also where we visitors can watch a gameplay theatre presentation, which we were privy to (with some exclusive extras) before hand.
Indy might have a roguish tendency to pull a fast one with a pistol, but he’s always been a brawler more than a shooter, and that’s what he seems to be here, mixing together punches, whip strikes and occasional pistol shots. You’ll be able to make use of the environment, whether that’s using a knockout combo to finish a bruising enemy, shoving them down a level in a dig site, or grabbing a rolling pin from a nearby table to clonk them on the head.
All of this will take place in first person, keeping you rooted within the character, but there’s then shifts to third person when climbing or swinging
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