As the dust settles after Destiny 2: Lightfall and the release of Strand, the space MMO is making some huge balance changes to bring up its old Light subclasses, along with significantly smaller buffs to the oft-forgotten Stasis element.
Bungie outlined the big Season 21 update in its latest blog post (opens in new tab). "We’re taking this opportunity to evaluate the state of our subclasses and systems, focusing on adjusting abilities that are either overshooting or not quite hitting our power bar," the dev team says.
For starters, all one-slot Aspects now have two slots, which is a huge win for buildcrafting in general. All roaming Supers are also getting a 20% damage resistance buff for PvE, making it markedly harder for enemies to kill you in your Super and, hopefully, making them worth using in difficult content. Several Supers are also having Light 3.0 verbs like scorch folded in. Here's the short version of that laundry list.
Phew! Those are some capital-B Buffs, so Season 21 might actually shake up the established PvE Super meta. Strand is getting some changes of its own, with every class's melee due for power and quality of life enhancements. The Strand grappling hook is also getting a 23-second base cooldown reduction (and it could probably use about triple that, but I digress).
Surprisingly, Stasis, which has gone pretty underused since Strand ate its lunch for crowd control, is getting much milder buffs than the Light. The Light is getting chunky damage percent increases while Stasis subsists on stuff like "increased maximum tracking strength" for Withering Blade and "decreased maximum downward influence of gravity while in flight" for Shiver Strike. Cool, I guess. Here's hoping that new Stasis
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