Today, Ascendant Studios announced the delay of its debut game, the first-person magic shooter Immortals of Aveum. CEO Bret Robbins relayed a message from the team, expressing excitement for the public's reactions to the game but also revealing that Ascendant Studios needs a few more weeks to polish the game and optimize it for all platforms (PC, PlayStation 5, and Xbox Series S|X).
The new release date is set for Tuesday, August 22nd, nearly a month after the original Thursday, July 20th launch date. This puts Immortals of Aveum against much tougher competition, such as FromSoftware's Armored Core VI: Fires of Rubicon (out August 25th), Larian Studios' Baldur's Gate III (out August 31st), and Bethesda's Starfield (out September 6th, though early access begins on September 1st). Granted, these are all largely different types of games, but they are long-awaited releases from globally acclaimed game developers, unlike Ascendant's Immortals of Aveum.
Still, the game does look solid from the gameplay shown so far. Powered by Unreal Engine 5.1, it is one of the first titles to take advantage of both the Lumen global illumination system and the Nanite virtualized geometry system. On PC, the official system requirements shared by the studio are pretty high:
Ascendant Studios did say the requirements could go down as the game received further optimizations, which seems to be the main focus of the delay announced today.
On the gameplay front, the developers have confirmed it'll be a Call of Duty-style campaign, albeit much longer. The estimated play time is over 25 hours without considering the side content, which will be delivered in a Metroidvania style where players often need to come back after unlocking certain abilities to
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