I, like many others, have spent the past couple of weeks obsessed with the addition of Island Sanctuary to Final Fantasy 14. This new content gives you access to your very own little island hideaway, where you can build various structures, plant crops, raise animals, gather materials, craft items, have your minions run wild, and even start your own mammet sweatshop.
I’ve been scraping every last little bit of EXP I can in order to chase down Sanctuary Rank ten. My mind has grown numb to the repeated message of “You gain 10 island experience points” in the process, but it’s also given me a lot of time to think about what Island Sanctuary could have been like if it was a little more like my last island getaway — Animal Crossing: New Horizons.
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There are plenty of parallels between the two already. You start with an empty island that you need to cultivate, but instead of dealing with some annoying tanuki’s demands and extortionate loan repayments, you’ve got Felicitous Furball on your case. You can construct different landmarks and buildings, though the level of customisation is practically nothing compared to New Horizons, and you’ll soon find yourself busy gathering, crafting, and collecting animals.
The idea of each island being randomly generated is an interesting one. Sure, it would play havoc with players tracking down where to get those rare pasture animals, but I bet countless people would reload over and over to get their ideal island layout. Different beaches, rivers, waterfalls, and more — you get the idea. It would make visiting other players’ islands all the more worthwhile if things looked vastly different from your own sanctuary.
Imagine if
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