Over this past weekend, Rockstar’s Grand Theft Auto 6 leaked, with 90 videos showing off in-development builds of the highly anticipated open-world game. Obviously, many aspects of these videos looked incomplete, which caused some people to immediately judge the final quality of the game, engage in lots of angry discourse, and reveal that they don’t quite understand how game development works.
One tweet, in particular, caught the ire of game developers as it claimed that “visuals are one of the first things done” and that the final year of development is “all backend stuff” like mission coding and debugging. Obviously, this couldn’t be further from the truth, as multiple elements of video games are created in tandem and rely on each other to be complete. For example, would you expect the visuals of a level to be complete before the design of that space and the missions that take place within it are finished?
To hopefully dispel some of that ignorance surrounding game development that surfaced following the Grand Theft Auto 6 leaks, teams big and small are giving glimpses at what their video games looked like during development, years before players ever got their hands on them. These are some of our favorites.
"Graphics are the first thing finished in a video game"
Here, A Plague Tale: Requiem in one of its first build vs the upcoming release: pic.twitter.com/Ft4fUjjIoX
— Kevin Choteau (@KChoteau) September 21, 2022
A Plague Tale: Requiem is one of this fall’s most intriguing titles as it’s a sequel to a 2019 game about siblings trying to survive in a France embattled by the Black Plague, lots of aggressive rats, and the French Inquisition. Even as a sequel, Asobo Studios still had to craft a lot of A
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