In comparison to Chapter 1 of Little Nightmares, the Lair in Chapter 2 is much longer. It will also be more mechanics intensive, meaning you will need to quicken your reflexes and know the controls well. This chapter is less puzzle focused and instead is timing and stealth orientated.
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Throughout this chapter, you will have multiple run-ins with the Janitor. He will pursue Six multiple times, and if you aren’t quick on your feet, you will have a hard time escaping him. There are many ways to solve some of the puzzles you will encounter, but this guide will focus on the easiest and fastest way to do so, while still gathering all the collectibles.
After you finish Chapter 1, you will find yourself on a wooden platform with a staircase to the back of the screen. Follow this staircase to the next platform and go through the doorway into the office-like room.
Climb onto the desk and light the lantern. Next, climb down and push the chair onto the dirt-stained tile. This will trigger a door to open. Grab the door and pull it all the way open before entering the room. There is a strange-looking desk in the middle of the room. Run behind the desk. You will scare a Nome who will run back towards the room you came from. It might be difficult to spot it because the room is quite dark.
Follow the Nome back the way you came until you reach the staircase you passed to enter the office area. You will see the Nome standing and waiting for you here. It will run up the staircase. Follow it until it stops and then hug it.
Follow the next staircase until you reach another platform with a locked door. Climb the box next to the door and go through the hole. You will find
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