I’ve always been a supporter of passing the torch. In every piece of media - whether it be games, film, television, or books - there comes a time when the original protagonist needs to step aside and allow a new generation to come forward. Storytelling often focuses on the hero’s journey, a character arc with a distinct beginning, middle, and end that needs to come to a close eventually or risk growing stale. You can only iterate upon a single personality for so long, and I feel the greatest art in my lifetime has perfectly understood that notion.
Games are yet to learn that lesson, or at least the wide majority of them. Gears of War 4 is likely the most infamous example. The Coalition initially had a compelling idea to leave the original trilogy of games behind as it strived to tell a new story with no strings attached to what came before. But either due to rigorous focus testing or an unwillingness to take risks, we ended up taking the most predictable route possible. Marcus Fenix was back in the spotlight alongside all of his grumpy boomer friends, all now older and more stubborn in the aftermath of fighting endless wars. We also got his son J.D. Fenix, a grumpy little shit who is so unimportant to the overall story that we can choose to kill him off in Gears 5.
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The new trilogy eventually became a story about Cait Diaz, a young woman with family ties to the Locust Queen and a potential arbiter to humanity’s second collapse if she’s unable to stop those seeking to control her. It isn’t until Gears 5 that The Coalition stumbles across the narrative it should have sought to tell all along. While returning characters still play fundamental roles, the
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