The long-awaited Nintendo Switch 2 has still not been unveiled despite Nintendo's confirmation of an official announcement slated within the fiscal year — and new suggestions reveal that Nvidia's DLSS upscaler for the new handheld could target 720p and 900p output resolutions for third-party titles.
As relayed by Wccftech, the tech genies over at Digital Foundry suggested in a podcast episode that the Nintendo Switch successor will not target 1080p and 4K output resolutions when using DLSS in both handheld and docked modes — it could fall even lower than 720p in some games. This could be the case specifically in demanding triple-A games that often require heavy graphics settings adjustments.
Considering the numerous games that have been released that are more demanding on your hardware (especially those using Unreal Engine 5), the Switch 2 could be in for a rough time when it comes to providing good image quality and performance.
Upscaling methods have already become a huge factor in performance stability for consoles and gaming PCs (and handhelds like the Asus ROG Ally). Despite the purported use of DLSS, it looks like the rumored new Nintendo handheld might not be able to compete with them.
When considering the fact that multiple handheld gaming PCs already have access to upscaling methods and frame generation (notably AMD's FSR 3), the Nintendo Switch 2 might not even come close to competing with any of them if these claims are accurate. The ROG Ally is capable of running most games at 1080p with FSR 3 without too much fiddling in the graphics settings, and that's a handheld that launched way back in mid-2023 — not to mention the incoming next-gen Ryzen handheld chips.
It's important to note again that there is no official info on what the Switch 2 will have to offer, but the Nintendo Switch was released in 2017 — I've been expecting a new rendition from Nintendo to at least take a small step to close the performance gap with current-gen consoles and handheld gaming
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