When Limited Run Games announced that Gex would return to modern gaming platforms, I decided to revisit the lizard’s debut adventure. I had no idea what I was getting into.
For the uninitiated, Gex is a mascot platformer released by Crystal Dynamics in 1995. It was originally developed for the 3DO console, a wildly expensive piece of hardware that, adjusted for inflation, cost around half a month’s rent in New York City. Naturally, this is how I first played Gex. Being in elementary school at the time, the only 3DO games that really appealed to me were Gex and Soccer Kid. All I remember about Soccer Kid is that there’s an enemy that says “get awf my laaaaaand,” which I found funny.
Meanwhile, I always internalized Gex as an underrated platformer. I even revisisted it in my late teens, where I also remember liking Gex. For this reason, I thought I had a pretty good handle on this lizard’s first adventure.
Of course, the internet has since morphed Gex into a bizarre meme format. While people still revere their Spyros and Crash Bandicoots, Gex might as well be the representation of all your Bubsys and Awesome Possums. You know, mascot platformers that solely existed as products of their time. While I understood the jokes, I’ve always wanted to stick up for Gex. As one of eight people who ever played a 3DO, I needed to tell these whipper-snappers that this is, in fact, a good game. Because I know it’s a good game. It’s a good game, right?
Well, I stand before you today as someone who fell down the Gex rabbit hole. I am no longer here to tell you that Gex is a good game. Because after getting the full Gex experience, I can never look at this gecko the same way again.
Gex begins with a brief cinematic showing the titular
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