Diablo Immortal, Blizzard’s new mobile-first action RPG, is abysmal on PC. The game launched in open beta at the beginning of June for PC and mobile, and I downloaded the PC version to see what all the fuss (and discourse) was about. But I couldn’t stomach the experience for very long.
Although there are hundreds of fantastic mobile games, I prefer to do my gaming at a desk on my PC. Diablo Immortal had a big opportunity to win over the core PC fan base that infamously trashed the game, but the busted PC port shows that Blizzard’s effort was half-hearted at best.
Diablo Immortal is built for mobile first, which is one of the reasons our gaming editor, Giovanni Colantonio, enjoyed the game so much in the first place. From the opening screen that reads “Tap to Play,” it’s clear that Diablo Immortal is a mobile port, not a game you can play across PC and mobile.
That’s an important distinction. Games like Fortnite and Genshin Impact work on PC and mobile, but they’re built specifically for those platforms. Neither of those games have obscenely large menu elements on their PC versions, and they don’t have references to inputs that aren’t even possible on most PCs
A seamless experience is important for a game Blizzard expects players to dump hundreds of hours into (and hundreds of dollars, it turns out), but Diablo Immortal doesn’t go to those lengths. It’s insulting enough to insist that you download the iOS or Android version on every other loading screen, clearly showing where Blizzard wants you to play.
It’s not an inviting experience. Playing Diablo Immortal on PC feels like running an Android app through some bunk emulator on Windows. The Diablo community has made it abundantly clear that it didn’t want an “out of
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