One of the most interesting things about Skyrim—and the reason I'm still playing it today—is that you can be a nobody. The simulation of the world runs deep enough that if you want to just exist in it, you can. You can live off the land, hunting, fishing, and foraging. You can build a house, marry, or adopt children. There are so many things to do that don't involve adventuring, monster slaying, or saving the world. It's easy to simply ignore your destiny as the Dragonborn and make your own stories, which is something I'd love to see carried over to Starfield.
There's definitely a story in Starfield. In the gameplay reveal we see the protagonist joining Constellation, a group of space explorers on a mission to unlock the mysteries of the universe. In one shot the player stands in awe before a vast, otherworldly object that is clearly of alien origin. Big things are happening in this universe, and while I'm intrigued to learn more, I also want the option to reject them entirely. Becoming a member of Constellation seems to be the game's equivalent of a 'main quest', so it's likely you'll be able to untrack it and forge your own path through the stars.
Related: What Kind Of Sci-Fi Is Starfield? I Took A Deep Dive Into The New Gameplay Trailer To Find Out
Skyrim's simulation also means there are near limitless ways to play it. You can be a pacifist, a hunter-gatherer, an illusionist, or punch your way through the entire game. Throw mods into the mix and you can transform into a mudcrab or hang out with Geralt. It's an absurdly rich fantasy sandbox, giving you the tools to have just about any kind of experience you want—and I hope Starfield is the same for science fiction. If it has the same level of depth and gives players
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