FromSoftware released a new update for Elden Ring on Thursday that brings sweeping balance changes and adjustments to the open-world role-playing game. The most noteworthy update will have a major (apparently healthy) impact on the game’s balance between its player-vs-player and player-vs-environment components.
Patch 1.07 for Elden Ring adds separate damage scaling for PvP, meaning the way weapons, spells, shields, and other aspects of combat can be balanced to accommodate those in single-player and cooperative gameplay separately from those who engage with its competitive multiplayer. Previously, FromSoftware attempted to balance weapons, skills, spells, and incantations in a holistic fashion.
While Elden Ring’s new update extensively rebalances many of the game’s weapons and techniques, only a fraction of Thursday’s tweaks affect PvP. These include a number of incantations and Ashes of War that have had their power reduced, and improved poise damage for all weapons’ normal attacks in player-vs-player battles.
Also noteworthy is an across-the-board boost to poise in all armor. That change should make it easier for Elden Ring players to wear more diverse (and fashionable) sets of armor while exploring the Lands Between.
Read on for the full extensive — nearly 4,000 words — patch notes for Elden Ring’s 1.07 update.
Added separate damage scaling for PvP.
The adjustments in this section do not affect single-player or cooperative play.
The adjustments in this section affect both PvE and PvP aspects of the game.
Glintstone Pebble / Shard Spiral
Lightning Spear / Flame Sling
Rejection / Wrath of Gold / Black Flame
Crystal Burst / Triple Rings of Light
Assassin’s Approach / Law of Causality
Glintstone Icecrag / Freezing
Read more on polygon.com