Zara Yamashita has control of the Inn in Devour, and has decided that she is strong enough to summon the Devil into her for her own personal power. As though she didn’t learn from both Anna in the Farmhouse, or Molly in the Asylum.
The Devil is going to do devilish things, as Zara learns far too late. Once she begins vomiting eggs that hatch into grotesquely small spiders, she starts to second guess whether summoning evil incarnate was the brightest idea. Too little, too late, as you and your fellow cultist members enter the web-infested Inn to put Zara out of her misery.
Where the Farmhouse and Asylum both had the boss and minions chasing the players attempting to complete tasks, the Inn adds one more layer to stymie cultists with spider webs. Spider webs will block players from progressing until they’re burned down with the UV flashlight, and the power draw necessary to burn through it can put players in peril.
Stun/Calm rateWhen players burn an egg at an altar, Zara flies into a rage which sends her into a hunting state. In this state, she moves far quicker towards players with the intent of killing them. Players can stun her out of it using their flashlight, although the number of times they’ll need to stun her to force Zara to enter the pacification state depends on how far along the ritual players are at that time.
Where each egg burned at an altar counts as progressing the stage once:
Stage 1 – 3: One stun needed to calmStage 4 – 7: Three stunsStage 8+: Five stunsWhen your flashlight is flickering, you’re being hunted: make your way to an open part of the map, and alternate between stunning and running until she’s pacified. As the ritual progresses, Zara begins moving faster and her pacification period lasts
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