Anna Puerta is the first boss of Devour, if you’re playing the levels chronologically. Being the first map, you can expect some straightforward mechanics in regards to completing the Farmhouse map and a slightly more passive boss in the shape of one Ms. Anna Puerta.
The map itself is far less labyrinthian than Asylum, and also holds multiple opportunities to hide from Anna along with small rooms that have two entries, meaning players are far less likely to get stuck in a dead end while running for their lives. It also means that hiding can be a bit easier than Asylum.
Once players walk into Anna in the first floor of Farmhouse, the map officially begins with the game attempting to kill the player through spawning demons, and a roaming Anna. If players get too close to Anna, they can trigger her hunting stage, which she needs to be stunned out of.
At stage seven, Anna grows horns, growing more Azazel-like while becoming more aggressive.
Stun/Calm rateWhen Anna is hunting, she needs to be calmed by stunning her. The number of stuns necessary in order to reach her calm state depends on how far along players are in the ritual. With each goat being slaughtered counting as a completed ritual stage:
Stage 1 – 3: One stun needed to calmStage 4 – 7: Two stunsStage 8+: Three stunsIt should be noted that, beyond stage seven, calming Anna is a near-futile endeavor, as she’ll quickly come back to her senses and likely begin hunting anew. For this stage, a stun & hide strategy works best so players aren’t unnecessarily downed. Using your UV flashlight, flash her face until the stun animation plays, and immediately begin running again with an eye towards hiding in order to live.
Hiding from AnnaMuch of Farmhouse loops back onto
Read more on gamepur.com