If you’ve managed to grind your way in Platinum in Yu-Gi-Oh! Master Duel thus far, chances are that you have run into a D.D. Dynamite-themed deck build. These kinds of decks are straight burn decks, and are designed to end a duel before it even starts. In short, these decks rely heavily on draw cards in order to get into Lilith, Lady of Dement and Trap Trick. Then, players use Banquet of Millions to mill all of the opponent’s Extra Deck into the removed from play section, and finish off with two D.D. Dynamite cards to do lethal damage.
So, how can you counter this deck in Yu-Gi-Oh! Master Duel? Let’s go over a few tips.
Go firstLook, we know this tip really is not much of one. The reason is because no player in Master Duel can control a coin toss. However, when playing a D.D. Dynamite deck, going first is essential.
For one, it will allow you to have control of the board. Second, some Master Duel users that use these decks have been suspected to use bots to go into the combos. Based off of our experience, this seems to actually be a real thing, as going first against these decks generally results in an auto-surrender.
If you win the coin toss, don’t pass up the opportunity to go first.
Run a smaller Extra DeckThe Banquet of Millions + D.D. Dynamite combo is devastating, as it completely wipes out the opponent’s Extra Deck. Then, it takes all of the opponent’s Life Points. Since D.D. Dynamite deals 300 damage x the number of cards banished, these decks generally use two (one off of Trap Trick’s effect) to deal 9000 LP damage to win. Why 9000? Most Master Duel players use 15 cards in the Extra Deck. Two D.D. Dynamites result in 4500 LP (300 x 15) of damage, plus an additional 4500 LP.
So, you could run 13 Extra Deck
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