Sonic the Hedgehog 2 director Jeff Fowler opens up about how he sought to break the video game movie curse in his approach with the sequel. Fowler got his rise in the film industry in the field of animation, having worked as an animator for the 2003 short film Rockfish and writing and directing the Oscar-nominated short Gopher Broke. He would make his feature debut working as the animation research and development on Spike Jonze's adaptation of Where the Wild Things Are before going on to make his feature directorial debut with 2020's Sonic the Hedgehog, his second project with the SEGA franchise after working on the CG movie production for 2005's Shadow the Hedgehog.
The upcoming Sonic the Hedgehog 2 will pick up sometime after the events of its predecessor as Dr. Eggman returns from the mushroom planet with the help of Knuckles the Echidna searching for the powerful Master Emerald, requiring the titular speedster to team up with new friend Tails to stop them. Ben Schwartz once again leads the cast as Sonic alongside Jim Carrey as Eggman, Idris Elba as Knuckles, Colleen O'Shaughnessey as Tails, James Marsden, Tika Sumpter, Natasha Rothwell, Adam Pally, Lee Madjoub and Shemar Moore. Sonic the Hedgehog 2 has received mixed-to-positive reviews akin to its predecessor and one of the creatives behind the film is opening up about how he is able to rise above many other similar genre efforts.
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Ahead of the film's release, Fandom caught up with director Jeff Fowler to discus Sonic the Hedgehog 2. Fowler opened up about how he sought to break the video game movie curse with both outings, citing his desire to approach the character and story first before
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