In the original Yu-Gi-Oh! Duel Monsters series, Yami Yugi routinely called upon his ace card, Dark Magician, to bail him out of jams. Fast forward to today, and Dark Magician has gotten quite a bit of support in the Yu-Gi-Oh! TCG. Dark Magician has a slew of archetype-centric cards that can help get the most of the ultimate spellcaster. While some of the Dark Magician cards have not made it to Yu-Gi-Oh! Master Duel, many have.
So, what should a Dark Magician deck look like in Master Duel? Let’s go over how we would construct a deck in the game, using Yugi’s ace monster.
Main Deck MonstersLet’s start off with the Main Deck Monsters:
(x3) Maxx “C” – Handtrap that adds draw power, as one card can be added to hand per Special Summon during the turn it was activated. Very helpful in also dissuading opposing players from swarming the field, especially if going second.(x3) Ash Blossom and Joyous Spring – Versatile handtrap that shuts down various effects that can either Special Summon or add cards from Main Deck.(x3) Dark Magician – Key cog and boss monster of the Main Deck. Can be Special Summoned in a variety of different ways, including by Magicians’ Souls, Eternal Soul, or Dark Magic Curtain.(x3) Magicians’ Souls – Needed in order to Special Summon Dark Magician (DM) from GY, as it can send one to GY and then can be sent in order to bring it out.(x3) Magician’s Rod – 4* Monster than can be used to search for Dark Magician-related Spell or Trap.(x2) Apprentice Illusion Magician – 6* Monster that can be used as dual threat. Can be Special Summoned by sending card to GY (i.e. Dark Magician), and protect it on field by boosting DM’s ATK/DEF via Quick Effect.(x1) Palladium Oracle Mahad – 7*, 2500 ATK Monster. Can be Special Read more on gamepur.com