Dying Light 2's latest patch, 1.03 includes dozens of changes – including a New Game Plus mode that developer Techland said will "significantly alter" gameplay.
Upon completing Dying Light 2's story (though not all 500+ hours of content) players can restart the game and experience it again with extra changes. Though Techland remained somewhat vague in its notes, the second playthrough will acknowledge that it's not the player's first time by modifying certain content and adding new and exclusive things to do.
The new content, completely unavailable in the first playthrough of Dying Light 2, includes: 30 new inhibitors, new platinum objectives for parkour challenges, updated distribution of the enemies (for example Volatiles and Banshee will now spawn during the night), a new legendary weapon tier, gold encounters, and enemy difficulty that will scale with player level.
Across all save files, Techland has also fixed a number of bugged quests and added a new one called Something Big Has Been Here, which introduces a new variant of mutated infected.
The developer is surprisingly frank about other changes, saying plainly that "enemies with bows are less annoying" now. The bug causing some enemies to become invulnerable to damage has been fixed alongside similar issues, and the patch also updates achievement registration so that everything pops as it should.
A significant number of changes to Dying Light 2's co-op mode have also been made, primarily quality-of-life improvements and solutions for connection issues that will hopefully help ease problems players have had while playing with others since launch.
Techland said that overall stability has been improved, progression-blocking glitches such as certain NPCs not appearing have
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