The Fable franchise has always been inventive when it comes to the player's appearance. Not only can players choose to commit a variety of good or evil deeds, but the more they do so, the more their character's appearance reflects their moral inclinations. By the end of a Fable playthrough, a character could look either entirely angelic or highly demonic. Fable made the player's importance in more ways than that, however. As players invested in certain in-game stats, they found their appearances changing to reflect their character's abilities. Although Fable has featured a few different versions of this feature over the years, the player's appearance and statistics have always been intertwined.
Playground Games hasn't gone into detail about what it is or isn't keeping in its Fable reboot, but this seems like a particularly valuable mechanic to borrow. Not only is it a classic Fable feature that'll help set the reboot apart from other upcoming RPGs, but there's a lot of opportunity for growth in features such as the Accuracy system. Accuracy may morph a Fable protagonist's height, but the Fable reboot could get far more specific than that, tying specific stats into specific body parts. The more detailed Playground Games' Fable gets, the better.
Playground Games' Fable Needs a Unique Take on the Franchise Theme of Family
In Fable 2, the Accuracy category of Skill stats had a twofold impact. Not only would putting points into Accuracy increase the player's ranged damage, but it would gradually make the player character taller and a little more slender. Even though Fable 3 reworked character progression significantly, it included a similar system: using ranged weapons would make the protagonist taller over time. Accuracy isn't
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