Tekken 8 for PlayStation 5 is the latest entry in the Tekken series, a legendary 3D fighting game series that has sold more than 55 million copies worldwide. The visuals have been completely overhauled from Tekken 7 with all-new, high-resolution playable character models. Small details like the way water droplets run down the characters’ skin and the subtle movements of their hair and muscles are also highlights of the game.
We spoke with Kohei Ikeda, Director of Tekken 8, about how the game taps into the power of PS5 while pushing the limits of the console’s capabilities and technology.
The high-res character models and the overall details are major game highlights. How did you take advantage of the power of PS5 to achieve those visuals?
With Tekken 8, our goal was to replicate the intricacies of the human body, such as the stretching and contraction of muscles and sweat trickling down the skin. For example, the bone structure required to move a playable character in Tekken 8 is more than double that of the previous game. The PS5’s processing performance made these implementations possible and was successful in replicating more natural muscle movements.
Furthermore, not only the sweat but flushed skin, dirt, and the blood vessels on strained muscles are rendered in real-time and transition seamlessly depending on what is happening in-game. These effects enable a more authentic and immersive gaming experience. The advanced visuals are achieved through smooth 60 fps that fully utilize PS5’s GPU processing power.
How did you leverage the game’s unique PS5 features, such as haptic feedback?
One of our key pillars during the development of Tekken 8 was the phrase: All-Out Force x Destruction. Haptic feedback plays an
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