Fighting title Absolver hit shelves in August and right out of the gate the game was making a name for itself.
The project was publisher Devolver Digital’s biggest release to date, with 30,000 concurrent users at launch across both PC and PS4.
Since then, the title has shifted 250,000 copies. “It’s been a good start,” Pierre Tarno, creative director at developer Sloclap says.
He goes on to say that while he had no expectations when it comes to sales, the title’s performance will help the studio work on Absolver for a longer time.
“I honestly had no precise expectations in terms of copies sold; our objective was to do the best possible game we could, in the hope that it would sell enough to allow us to keep working on it after launch, and make the game better and better, with more content,” he explains.
“These early sales will allow us to do that, so that's great.”
These plans include new modes and changes to the experience that Sloclap is gleaning from the community via social media and Discord.
“We want to keep supporting the game for as long as possible,” Tarno says.
“Our immediate plans are for more PvP content: 1v1 private games, 3v3 game mode, spectator camera... We are also going to add in a "Prestige" system soon, which will allow players to get unique rewards when they invest themselves in the game. Inventory is also going to be reworked soon, with a system that will allow players to salvage their duplicate items, giving them resources that will allow them to dye and repair their equipment, reset their stats, acquire new loot and so on.
“Beyond this, we want to add new moves, new combat styles, and eventually we should also be adding new PvE content. The plans are not set in stone, and we are looking very closely
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