World and Halo, it’s less common for them to be launch titles. What you do usually get at launch is something that, regardless of its qualities as a game, acts as a technical demonstration of what the new device can do, and that’s very much the role Call Of The Mountain plays for.
was the equivalent for the launch of the PlayStation 5, but while it was never presented as anything but a fun little introduction to the console, Call Of The Mountain is a proper game. Not an especially long one, at around eight hours, but this is a full-fledged single-player experience featuring a brand new story set in the universe.It’s not an open world adventure though and playing this and other launch titles it’s clear that many of the limitations of VR gaming are not going to be solved simply by making the screens higher resolution.
There is a decent amount of combat in Call Of The Mountain but if you were going to pigeonhole it into one particular genre you’d have to say that it was primarily a climbing simulator.One of the strangest things about Call Of The Mountain is that it makes absolutely zero effort to explain the setting of Horizon. At no point does anyone say why you being a Shadow Carja is a bad thing, what Meridian is and why you should care that it’s under threat, or, most importantly, what the deal is with all the giant robot animals.Seeing as everyone is running around like prehistoric tribespeople, against a background of a post-apocalyptic modern world, the lack of context is baffling and we’ve no idea what anyone that doesn’t know Horizon is going to think of it all.Perhaps Sony assumes anyone that’s going to shell out for a PlayStation VR2 has probably already played one of the existing games, but this is clearly also
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