Back in 2022, Vampire Survivors took the gaming world by storm, offering a simple yet engaging gameplay loop that sucks the player in and doesn't let go until hundreds, if not even thousands, of hours. While this formula is definitely compelling, the moment-to-moment gameplay is rather simple, granting the possibility for other titles, such as Hyperstrange's Hordes of Hunger, to fill the gap and provide a more compelling hack-and-slash-oriented experience based on the game developed by Poncle.
During this year's Gamescom, I had the chance to briefly check out Hordes of Hunger, and what I saw and played definitely showed potential. Controlling Mirah, the only one standing between The Beast and the hungry remnants of humanity, I explored a few locations, completed a few quests, and, mainly, engaged with unrelenting hordes of monsters and killed them using weapons and all sorts of skills granted by the game's Vampire Survivors-like mechanics.
From a gameplay perspective, Vampire Survivors isn't the only game that has influenced Hordes of Hunger. Story-driven roguelites like Hades were a big influence on the experience as a whole, as players will be able to learn more about Mirah and the world she lives in by completing runs through the available monster-haunted locations. The roguelike influence was also predominant in my short gameplay session, and it was easy to see how build-crafting, in particular, is going to be one of the highlights of the experience.
Though the session was short, it didn't fail to show how meticulously crafted the progression mechanics are. Even in its current state, Hordes of Hunger offers a lot of different powers, which must be chosen among the three available every time Mirah levels up. These elemental powers not only grant some very beneficial effects, but they also synergize incredibly well with one another. As leveling up is relatively quick and with no limitation on how many
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