We review Homebrewers, a dice rolling and set collection board game published by Greater than Games. In Homebrewers, players are microbrewers trying to make the best beers.
Board games and beer have more in common than just a couple of letters. They bring people together, help people have fun, and are available in a variety of styles with broad appeal. There are also mass-market versions that most people think of when they hear the name that makes enthusiasts groan. I believe there’s a board game for everyone and there’s a beer for everyone as well (with the exception on the latter for those who may have reasons to abstain).
And beer and board games pair well together in moderation. So, what happens when a beer-themed board game about brewing pairs up with a former home brewer board game reviewer? Probably some dad jokes. Anyhow, crack open a cold one, unless you’re on the job where that’s frowned upon, and read on about the game Homebrewers by Ben Rosset and Mathew O’Malley.
Homebrewers takes place over rounds that represent monthly gatherings of a local home brew club. The game is split across two phases and eight months.
During the Trade phase, which represents the brewing club meetings, flip over that month’s event tile, roll your dice, and trade with the other players, if you’d like. You’re allowed to trade dice with other players and if you ever have three of a kind through rolling or trading you can reroll them for free. You can also spend $1 to assign a die to a specific action.
The Action Phase, representing the weekend activities, is where you are brewing like Hanson Brothers (both the pop band and the punk band). Here you spend the dice you rolled, traded, and manipulated.
The dice actions are • Gain Grain –
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