Fans who noticed that Hogwarts Legacy had an unusual lack of repercussions for murdering and using other unforgivable curses will be pleased to hear that developer Avalanche Software also thought about it a lot.
As reported by PC Gamer, a new datamine of the popular Harry Potter game has revealed that a morality system was at least tested before launch, meaning using unforgivable curses wasn’t quite so free and easy.
YouTuber GrandTheftDiamonds uncovered a hidden morality system while looking through the game’s SQL files, and it would have given a House Point penalty to wizards who choose to use Avada Kedavra and the other unforgivable curses.
As you might expect, the Killing Curse would have racked up the worst penalties, removing 100 House Points from players. Casting Imperius would cost the player 50 points, while in-game actions such as extortion or bullying would have cost 50 and 25 points respectively.
Only a few actions awarded an increase , like studying in class adding ten or participating in a club which added five.
It’s not just a House Point deduction, either. Other consequences for your misdeeds include references to CrimeSceneInvestigations and CallAF (which GrandTheftDiamonds supposes stands for CallAuthorityFigure). Ultimately, however, the morality system was scrapped.
“It was important for us to give players who sought out to be a Dark Witch or Wizard an opportunity to do so," lead designer Kelly Murphy told GamesRadar earlier this year. “This is the ultimate embodiment of role-playing: allowing the player to be evil. Additionally, this was important because it comes from a place of non-judgment by the game creators. If you want to be evil, be evil.”
Additionally, it looks as though Hogwarts Legacy also
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