Hitman 3 has just received a ray-tracing patch on PC, but not all setups will be able to handle it. IO Interactive's latest entry in the popular World of Assassination trilogy has been lauded as an example of finely tuned game design and satisfying puzzle-style game mechanics that present a distinct gaming identity. This praise has been delivered in spite of Hitman 3's horrible Steam launch, which prompted free upgrades from the developer.
From the moment a player boots up a game in the World of Assassination trilogy, it's clear that visual fidelity and presentation have been placed at the forefront. The series' sparse cinematics are somewhat standard, but the level design is more detailed than even the most technically advanced video games of the modern era. The impressive graphics of the franchise, which became most polished in last year's Hitman 3, are elevated by the diversity between each environment. True to its name, the World of Assassination trilogy takes players to multiple different locations across the globe, allowing for carefully crafted levels in urban environments, rural landscapes, and everything in between. The arrival of Hitman 3 also marked an upgrade for the franchise's previous two entries, boosting their framerate and resolution on new-gen consoles.
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More PC players have gotten their hands on these experiences since the Hitman trilogy was added to Game Pass, and now some of those PC users will be able to enhance their experience with ray-tracing. Through a recent update, two new graphics settings have been added on PC: ray-traced shadows and ray-traced reflections. The results are impressive but, according to Eurogamer,
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