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Quiet, unassuming adventure games seem to be the font by which game developers share some of the darkest human emotions. Hindsight is an upcoming adventure/puzzle game developed by Joel McDonald and published by Annapurna Interactive. It’s about grief, memories, and looking back at your life, just as the name suggests.
I got to see Hindsight in a hands-off preview a while ago, where I watched a snippet of gameplay. The game follows a woman named Mary as she returns to her childhood home following the death of her mother. The player can see various points in Mary’s life through “apertures,” or small objects that offer a window into that time. The apertures can be anything from a drop of water, or a cloud, or a flower.
The apertures overlap within memories, leading players on a sort of ramble through Mary’s life and her interactions with her late mother. Apertures can also be moved in order to unlock new memories. It’s a strictly linear experience, but the user’s curiosity will determine whether they unlock optional memories.
Speaking with McDonald and narrative designer Emma Kidwell, both stated the game’s subject matter was inspired by real-life experiences. Kidwell told GamesBeat that she saw a lot of herself in Mary, as well that games starring adult women are becoming more common across the industry.
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One of Hindsight’s main emotional
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