I’ve experienced many joys throughout my life, but playing Halo in high school and making my own LAN cable is a top 10 moment. When Infection (humans vs. zombies) was introduced to the series, it came close. Now it’s coming back in Halo Infinite, and the development team over at 343 Industries has given us a lot of info to chew on while we wait for its return.
Introduced in Halo 2 and carried on throughout the series (well, until the launch of Infinite), Infection is a two-team mode that pits humans against a team of zombies. This quick summation from 343 does a great job of explaining why it was such a hit:
“Everyone starts on one side, as a survivor. Everyone but the single Alpha Infected, that is. If you get killed by the Alpha Infected, you switch sides and become an Infected. It boils down to this: can the survivors survive until the end of the round, as they get whittled down by the Infected? It leads to some awesome, last man standing ‘Get to the chopper’ style moments.”
It came out near the start of the zombie resurgence in the 2000s, and was a massive hit for the community. Its popularity never truly waned, and it remained a staple of Halo for over a decade.
343 notes that a lot of people on the development team “cut their teeth” on the mode as part of the community, and grew up to become Halo developers, so they knew what it meant to Halo fans as a whole. Because of that, some members of the team made it a priority to
Curiously, there’s a narrative aspect at play with this new iteration of Infection:
“In this iteration of Infection there’s a narrative reason why the Spartans are turning on each other. The Season 3 story left off with the Banished AI Iratus infiltrating the Spartan training simulation and
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