Don't Nod Entertainment is a company that needs no introduction. Since the release of their first game, Remember Me, back in 2013, the French studio has become known for great thought-provoking narrative-driven adventures that have gone to become massive successes, such as the Life is Strange series. Over time, the company branched out into other genres, such as the action role-playing game genre with 2018's Vampyr, but it's still the narrative-driven experience the one where it excels, as the first few hours of Harmony: The Fall of Reverie clearly show.
Harmony: The Fall of Reverie is set in the near future when main character Polly returns home to Altina after years away to search for her missing mother. In the years that passed, however, her hometown changed quite a lot, and not for the better, as the megacorporation MK managed to extend its power so much that it has almost complete control of the population, putting the entire community of Altina in danger. The search for Polly's mother soon turns into something much bigger, as a mysterious pendant found inside her mother's room connects Polly with the world of Reverie, where the Aspirations of Humanity such as Bliss, Power, and Bond dwell. These Aspirations tell Polly, who represents Harmony, that both Reverie and Brittle, the material world, are in grave danger, and only her actions can save them. The first step will be to recover the missing Aspirations, which have been scattered due to Polly's mother's disappearance.
While the overarching story may feel a little too fantastical compared to what the Life is Strange series offer, it's clear from the very first few hours that Harmony: The Fall of Reverie is a Don't Nod game through and through, as the bigger tale is
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