There is a cacophonous, neverending jump scare at the heart of Dead Space in the few hours I've played so far. The spaceship you're on is a broken metal haunted house, constantly jangling your nerves with sparking, shorting electrics and unspecified clangings in the dark. It's a relentless sensory assault, where being attacked by alien corpse monster Necropmorphs actually ends up being a relief because at least then you can stop worrying what the noises might be.
The constant mix of 'what was that' noises behind you, spooky whispers, and general uncertainty about what the next few minutes will bring just refuses to let you acclimatise or settle. The opening also creates an endless pressure that never lets up, after crashing on the apparently abandoned mining ship, the USG Ishimura. The engines need fixing and you'll collide with the planet below if you don't do that – BUT there's also a debris field above that will tear the hull apart once you gain altitude, so you need to get some defences online. All while dealing with a cosmic corpse infestation that starts, maybe, two minutes in? There's no teasing out any monster reveals or tension-building in Dead Space, as soon as you press start it's immediate wall-to-wall alien death and imminent calamity. And this is just the first three hours. It's like you're putting out fires with more fire and pocketing the still hot ashes as you go.
While I only played the first three chapters, I was impressed with how well the remake keeps this unending horror alive, for want of a better word. The constant, pressing dread of bad things happening should just wear you down after a while – and at this point I've no idea how the pacing will space out over the entire game – but what I've
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