Whether it’s by coincidence or some kind of telepathic developer wavelength, the Dead Space renaissance is here. Several sci-fi horror games are in development, some of which are directly inspired by EA’s 2008 classic. Leading that charge is … well, Dead Space itself.
Developer EA Motive is rebooting the series with a ground-up remake of its first installment set to launch in January. While the studio has been transparent about the development process, we had yet to get a significant look at the project. EA finally lifted that lid in September with a press event that allowed journalists to play through the first three chapters of the game (spanning roughly four hours).
Having just played Dead Space for the first time in December, I went into my remake demo with the original very fresh in my mind. The chapters I played are incredibly faithful, preserving the more claustrophobic horror of the original while doubling down on its hyper-violence. Its main differences come from sizable tech boosts — some of which are invisible to players entirely — that make it a more immersive and less predictable return to the USG Ishimura.
If you’ve played Dead Space before, the remake will feel instantly familiar. From the moment Isaac Clarke made his fateful walk down the Ishimura’s ship dock, I could tell EA Motive was sticking to the script rather than going after a radical reboot. During my demo, I watched a scientist get maimed by a lurker, got dragged down a hall by a giant tentacle, and found myself locked in that damn decontamination chamber (you know the one). Even the moments that aren’t one-to-one recreations still feel the same.
Creative Director Roman Campos-Oriola notes that the EA Motive has a lot of reverence for the
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