GameCentral plays the opening hours of the Dead Space remake and talks to its creative director about the past and future of survival horror.
The summer never sees many new video game releases but this year was made so much worse because there were so few announcements or previews, with E3 and Gamescom no longer even a shadow of their former selves. For some reason though, this month has seen a sudden flurry of hands-on events, but see if you can spot the connection between the last three we’ve attended, for Dead Space, Resident Evil 4, and The Callisto Protocol…
Over the next few months, fans of third person survival horror are going to be feasting like never before, and while we can’t talk about the other two games just yet we can tell you what we thought of the Dead Space remake, including our interview with creative director Roman Campos-Oriola.
The three games are connected by more than just genre, since The Callisto Protocol is a spiritual sequel to Dead Space, by its original creator, and the original Resident Evil 4 is the game which inspired Dead Space itself – since the two titles released only three years apart.
The task of remaking Dead Space has been given to EA’s Motive Studio, who were behind the excellent Star Wars: Squadrons and the story campaign of Battlefront 2. The idea of doing a remake was no doubt inspired by the success of Capcom’s Resident Evil 2 and 3 but rather than having to reinterpret the originals with modern technology the basic design of Dead Space is still viable.
The plot involves the crew of a deep space mining ship being transformed into monsters named necromorphs, which are very hard to kill unless you cut off their limbs first. Whether Dead Space counts as a genuine classic has always
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