Over the course of Pokémon’s first eight generations, the number of catchable monsters is nearing 1,000. And yet in that same time, the basic formula for the series’ gameplay has largely stayed the same (aside from some small tweaks or offshoots like Legends: Arceus). But after getting the chance to preview Pokémon Scarlet ahead of its official release in November, it feels like GameFreak has remixed a ton of longstanding tropes in a way that brings a new spark to its next release.
Starting off with the Paldea region (which draws inspiration from the real-world Iberian peninsula), Pokémon Scarlet and Violet expands on previous games (most notably Legends Arceus and the Wild Area in Sword and Shield) by offering a fully open-world design. This means there’s no set path when it comes to taking down gyms, which gives you much more freedom to choose where you want to go and in what order. On top of that, to help traverse the world, you get access to the game’s legendary Pokémon (either Koraidon or Miraidon, depending on which version of the game you choose) very early on, instead of having to wait until endgame to catch them like in previous titles.
Even the gyms themselves have gotten an update, with the trials that you need to pass in order to battle Brassius (the leader of the Artazon gym) taking place around town instead in a single room or building. The impact of this is that the world of Pokémon Scarlet and Violet just feels more vibrant and lived in, which adds a new dimension to how you experience the game.
Of course, there’s much more to Pokémon than just gym battles, as riding your legendary Pokémon lets you literally run, jump and fly across the landscape. As you explore Paldea, you’ll encounter wild monsters roaming
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