Our return to Midgard and the rest of the nine realms is nearly here. God of War Ragnarök launches on PS5 and PS4 on November 9, and I’ve had the lucky opportunity to scout ahead and go hands on with the PS5 version of Kratos and Atreus’ continuing journey.
No big story spoilers lie ahead in this article – and that’s just fine because there’s tons to talk about in terms of pure gameplay, visuals, inventive new enemies, locations, and more. Without mentioning specific characters or moments, I will say this sequel doesn’t wait long to deliver memorable, unexpected moments with a diverse cast of mythical characters.
Read on to learn about God of War Ragnarök’s familiar-yet-fresh combat, deadly new enemies, exotic locales, and more.
Winter wonder – The world of Midgard sparkles on PS5 thanks to crisp 4K visuals and fluid framerates (I played in Performance mode). Fimbulwinter is creeping across the lands, including Kratos and Atreus’ homestead. Snow crumbles and parts as characters trudge through it, with light catching tiny ice crystals on its surface. Frozen waterfalls stand like intricate, towering art pieces. The atmosphere of this snow-covered Midgard captures the serene vibe of a winter walk in the woods perfectly.
Haptic immersion – Santa Monica Studio has taken full advantage of the DualSense wireless controller’s haptics. One sequence involves dogsledding away from a violent avalanche. The DualSense controller’s haptics thrummed in my hands, conveying both a deep rumble of rushing land and lighter clumps of snow tumbling about. In combat, the Leviathan Axe packs an extra visceral punch, and when the boomeranging weapon is recalled the haptics gradually swell until the axe lands in hand with a meaty thud The range of
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