Halo Infinite’s momentum has stalled since its hugely popular launch back in December 2021. For a few months it was the biggest multiplayer shooter around, attracting millions of players and teasing an exciting future for a series that finally felt back on top.
But things have since changed dramatically, with concurrent player counts dropping on all platforms as the available content has dried up. 343 Industries already attracted controversy with the length of its debut season, which has now been going for almost six months at the time of writing. This is more than enough time for even regular fans to mine its battle pass for unlockables, while the studio has done little to update the game with additional game modes or seasonal events in recent weeks.
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Microsoft has said that it isn’t willing to speed up production plans because it will put undue stress on the development team and result in needless crunch, but when other titles like Fortnite and Apex Legends are throwing out new characters, seasons, and modes on such a regular basis it was impossible for Halo Infinite to not fall behind.
With the exception of balance changes and a few worthwhile additions there is little reason to play it right now, despite the satisfaction that comes from its shooter action at the basest level. Live service games need more though, and its evident drought is a sign that it doesn’t offer nearly enough to stay relevant.
It’s a tough situation to be in, since 343 Industries shouldn’t be forced to work harder and faster just to remain in the race, but at the same time I would love to see Halo Infinite become the best game it is capable of being instead of clinging onto potential
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