Halo Infinite’s multiplayer was originally prototyped as a hero shooter that included PvP and PvE features, before the idea was scrapped in favor of the game’s current online build.
That’s according to Bloomberg reporter Jason Schreier, who confirmed on Reddit that developer 343 Industries was at one point working on multiple prototype builds for Halo Infinite that included hero shooter features.
His comments were made in response to YouTuber Chris Ray Gun, who suggested on Twitter that the studio had originally developed Halo Infinite’s multiplayer to be similar to Overwatch, before pivoting to the build that made its way to the final game.
“This was actually cut from my article late last year — yes, 343 spent a while prototyping a hero-based system,” Schreier said.
“I don't remember exactly when they switched to the current version… but I can confirm that they were working on various hero-based prototypes. In fact, I think there were both PvP and PvE prototypes built.”
Well I worked and shipped the game. So there is no leak. We prototyped a bunch of stuff as we worked on the game which is never wasted time. But the way it’s being spun is super inaccurate. It was in the time allotted for the game to go through those design cycles.April 24, 2022
Schreier said Chris Ray Gun’s original tweet, which claims 343 Industries spent half the game’s development time prototyping the hero shooter build before eventually scrapping it, is “exaggerated to the point where it's mostly false”.
That’s corroborated by Twitter user Robeytech (Justin Robey) – who is credited as senior insights project manager on Halo Infinite, and said the hero shooter prototypes were among several design ideas that never made it into full release.
“We prototyped a
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