Halo Infinite exploded onto the gaming scene last November when 343 Industries decided to release its multiplayer for free and without warning. While this was an extremely positive start for Halo Infinite, since then many problems and issues have plagued the game and caused it to experience a steady decline in popularity.
These problems can generally be grouped into three different overarching problems: connection issues, continuous delays, and a disconnect between players and developers as shown by a Halo Infinite developer addressing community concerns and acknowledging that gamers are «simply out of patience.» Over time the connection issues have received a lot of attention, but the delays and disconnect are continuing to be a problem for the game.
Halo Infinite Leaks Image of Frigate Multiplayer Map
Because of these problems, currently Halo Infinite has fewer players on Steam than the Master Chief Collection, showing a steep decline since its initial multiplayer launch. However, this may not have been the fault of the developers alone. Recent rumors circulating around Twitter and Reddit seem to suggest that Halo Infinite's problems started with a massive shift during its development.
Reddit user lolwutsareddit and Twitter account @HaloHubGG both created posts about the rumors, which at first seemed to simply be suggestions that Halo Infinite started development as an Overwatch-esque hero shooter. However, both posts cite a specific Reddit post by Bloomberg reporter Jason Schreier that also suggests the same thing. While nothing can be confirmed as fact, the idea that the game may have experienced a massive shift potentially far into its development cycle does explain the delay of co-op in Halo Infinite as well as other
Read more on gamerant.com