Halo multiplayer has always been a pillar of the competitive multiplayer and has helped create the standard for what online multiplayer should be. Halo Infinite has been growing and adapting to continue the lineage of the classic FPS multiplayer game, but in recent years, popularity has shifted from standard deathmatch and objective-based multiplayer modes to the battle royale game type. Many franchises have begun to include battle royale modes in an attempt to stay relevant in the ever-changing world of competitive multiplayer.
Halo Infinite has been attempting to recapture the classic feel of the original trilogy’s multiplayer while still keeping up-to-date with more modern features. Though many rumors speculated that this entry in the series would also include a battle royale, it seems that Halo Infinite has decided to go down a different path that still feels similar to new, more modern game modes while also staying true to Halo’s roots.
Halo Infinite is Not Battlefield 2042 and Should Not Be Compared to It
Halo Infinite’s second multiplayer season introduced plenty of new content including new maps, battle pass rewards, and game modes that all centered around the title of the season, Lone Wolves. The most notable addition to Season 2 has been the Last Spartan Standing game mode, which is a variant of the already established free-for-all game type but includes some additional twists and features.
Last Spartan Standing pits 12 players against each other on any of the Big Team Battle maps, except these maps have been sectioned off to create a tight combat zone that begins to shrink as the game progresses and players get eliminated. In this sense, Last Spartan Standing is very similar to a battle royale because both game
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