The upcoming Spelljammer: Adventures in Space set for Dungeons & Dragons will feature information about 16 spelljammer ships, some of which players will use as their own vessel and others which they will need to fight or flee from, as they are created and crewed by monsters. Spelljammers are magical D&D ships with the ability to sail through space, which have the magical ability to fly through the air and provide a hospitable atmosphere to the crew so that they don't instantly perish the second they leave their planet's atmosphere. This is possible thanks to an item called a Spelljamming Helm, which is a magical chair that is implanted into a ship and is used to guide it through the void, so long as a spellcaster is able to man the helm and use its power.
The most basic spelljammer ships are literal sailing ships that have had a Spelljamming Helm attached to them. This means that they retain their sails, crow's nest, and mounted weapons, allowing for a sort of intergalactic naval D&D campaign. There are some spelljammer ships that are a lot more alien in design, as they are created by monster races. The neogi race are spider-like monsters that use insect-shaped ships to tear enemy vessels apart; the mind flayers use a ship called the Nautiloid, which comes with massive tentacles that can be used to nab people so that they can be dragged aboard and turned into slaves; and the beholders also have terrifying Tyrant ships, which channel their power into incredibly destructive magic attacks.
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