Halo Infinite's lack of updates is severely impacting its multiplayer base, according to streamers, with some of the biggest Halo Twitch channels abandoning it in favour of other games.
A report (opens in new tab) published by Rock Paper Shotgun details how, in the four months since Halo Infinite's launch, peak Twitch viewing for Halo Infinite has dropped from 200k to 10k, with streamers calling it an abnormally low level of engagement for a live-service game with a big name attached to it.
The problem, say the streamers RPS spoke with, is that the game launched with many missing features that are typically staples in a Halo game. Moreover, 343's reintroduction of these features is both too slow and not exciting enough to get people coming back. This includes major features such as campaign co-op and Forge, alongside popular multiplayer modes like Team Doubles and Shotty Snipers. And this is merely stuff players expect from a Halo game, let alone actual new content, of which there hasn't been any since the game launched late last year.
Consequently, the long-term viability of Halo: Infinite as a live service game is increasingly under threat. «Unless we start to see bigger features added the seasons will just be small upticks that fade away in a month or so» Halo content creator Arrash told RPS, while another Halo content creator, KevinKoolx, summed up the problem with «We have long periods of nothing.» Some larger Halo content creators, such as Hrebinka, the host of LateNightGaming, have moved away from their main game, instead making videos about Call of Duty, or streaming Elden Ring.
343 is at least aware of community frustrations. Answering questions on Reddit(opens in new tab) over the weekend, community director
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