After a good deal of community feedback, 343 Industries have finally decided to take down Behemoth from Halo Infinite’s ranked playlist.
The shooter’s multiplayer has had a significant number of issues over the past couple of weeks, with Big Team Battle being one of the most complained about game modes by the community since December.
Behemoth’s basic map design has also been in the community crosshairs for quite some time now, and players are not completely happy with the arena’s open-ended design.
While Team Slayer and Capture the Flag are the ranked modes that are usually played in Behemoth, players are not happy with the lack of cover the map provides. Player feedback over the months has even led 343 Industries to believe that Behemoth was “not performing in ranked as intended.”
Therefore, the Halo Infinite developers have opted to remove it completely from the ranked playlist until they implement proper fixes to it, and make it boast a better competitive experience.
In their most recent community post, 343 Industries opened up quite a bit about what they found to be some of the biggest issues plaguing Behemoth in Halo Infinite. They state:
The spawn points, as well as the base map design, made it significantly harder for pre-made teams to pull off strategies as the map created a very frenetic game pace.
Hence, as it stands now, the map does not play out well for the more tactical modes like Capture the Flag or even Oddball and Strongholds for that matter, which is why they will be removing it from Halo Infinite's ranked playlist for the time being.
343 Industries further stated that:
Halo Infinite's multiplayer has been facing a lot of issues for quite some time now. Fortunately, 343 Industries seem to be listening, and
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