Halo Infinite’s ongoing desync problems won’t be fixed anytime soon, as developer 343 Industries has prioritized other fixes and improvements.
Desync problems have plagued Halo Infinite since launch, leading to enemy players, vehicles, and weapons occasionally glitching across maps and hits sometimes failing to register. While not game-breaking, the network issue is particularly disruptive to multiplayer melee fights.
But it doesn’t look like a desync fix will be appearing anytime soon. Responding to a Reddit post(opens in new tab) that highlighted melee collisions are still unreliable, senior sandbox designer Brian Berryhill explained in a comment(opens in new tab) why players are still encountering the glitch.
“The devs that would work on these fixes have been allocated to other Infinite work,” Berryhill said. “Their work has had some knock-on benefit to our UCN [networking] solution, especially around movers (players, vehicles, etc.) on object devices (elevators, pistons, bridges etc.), but not around the melee and «around the wall» shots. These devs are coming home to Sandbox soon (hopefully).”
Although a wholesale desync fix might not be actively in development, Berryhill went on to say it was “high on our priority of fixes”.
Desync has been something of a sticking point among Halo Infinite fans, who have consistently aired their frustration with the issue since the game launched late last year. A particularly egregious example(opens in new tab) of the bug made waves on the Halo Infinite subreddit several months ago, leading to Berryhill acknowledging the problem. Back then, they said Infinite's networking team was working to resolve the issue in its latest internal builds.
That resolution hasn’t appeared as quickly as
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