Halo Infinite‘s reported ongoing issues with desync are going unresolved because the development team are busy working on other issues, a 343 developer has explained.
Some players are complaining that Halo Infinite’s online multiplayer can sometimes have synchronisation issues, leading to situations where melee attacks don’t register because the client and server each think players are in different positions.
A Reddit post on Monday complaining that that melee collision is “still incredibly broken”, and including a video showing examples, was replied to by a member of the game’s development team.
Senior sandbox designer Brian Berryhill, aka 343_Taxi, replied: “Just wanted to comment that we appreciate these types of compilations. Videos like this always get pulled into bug/task threads for UCN (networking) improvements.
However, Berryhill then added that the issue may not be resolved immediately because the developers that would usually be responsible for addressing it are working on other tasks.
“I don’t know if Twitter / Reddit is the best place to go into all the details about why there’s been a lack of UCN improvement, there’s a lot of factors, so I’ll keep it brief,” Berryhill said.
“The TLDR of it is the devs that would work on these fixes have been allocated to other Infinite work.
“Their work has had some knock-on benefit to our UCN solution, especially around movers (players, vehicles, etc) on object devices (elevators, pistons, bridges etc), but not around the melee and ‘around the wall’ shots. These devs are coming home to Sandbox soon (hopefully).
“The Community and Competitive Insights teams have done an amazing job at letting us know how frustrating these kind of situations are. It is high on our priority of
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