Halo Infinite was originally supposed to release in 2020, but Microsoft delayed the game an entire year due in part to the impact of the pandemic and working from home. A series of developers have now shared their thoughts on the additional development time and how Halo Infinite benefitted.
Associate creative director Paul Crocker told VGC that the additional year of development gave the team the time to play through the game completely multiple times and have a good think about where the game
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