Despite Halo Infinite being set in the vast environment of Zeta Halo, the game shouldn't be considered as a traditional open-world FPS akin to games like Far Cry 6. Thanks to some developer interviews, it sounds like it's far more like Metro Exodus, with a series of expansive levels tied together by a tight narrative.
Speaking to VGC recently, associate creative director Paul Crocker said the team "tend not to talk about it using 'open-world' as a term." He said, "open-world is this genre now
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